For decks with three or more colors, where you might only be able to afford a small number of MDFCs since you'll need most of your lands to either be basics (for ramping / tutoring purposes) or tap for multiple colors of mana, the best MDFCs are Bala Ged Recovery (seriously, if you have green mana in your deck, play this card), Valakut Awakening, Hagra Mauling, and Ondu Inversion, along with the mythic cycle, which is almost always good if you can afford another land that only taps for a single color of mana
It also has a decent quick effect offering some valuable disruption
This card is also a reason many players are urged to read the text on their Spells
Featuring support for every class and talent, more than 80 new equipment, commons and rares designed for Silver Age, and a vast range of reprints of the games most iconic cards, there truly is something for everyone waiting beneath the cover
Mewtwo From the Celebrations Ultra-Premium Collection, the Metal and Charizard Metal cards have developed strong secondary market interest
The Regalia BPhillipYork: This seems like a neat ramp card, 4 for a 4/4 that has crew 1 and haste and instantly starts getting you lands is reasonable enough