More importantly though was the realization that Need #1 tends to be more important in the lower rarities
This is where free-to-play games really make their money, after all, so its no surprise to see the jacked-up prices
Once we lock in on a strategy for an Aurelia deck in 2026, that number likely shoots up above 50% when we can cut more cards that dont serve our overall gameplan
This god might not seem too intimidating at first glance, but I just really enjoy forcing your opponent to take damage or sacrifice a creature
Just imagine casting this to clear the board for about 8 to 10 mana (dealing around four to six damage to each creature) while cascading onto Lord of Change, drawing you three cards in the process
The goal of this deck is to keep your opponent low on lands through Crack the Earth and Boom Flagstones of Trokair breaks the symmetry on both of the land destruction effects, turning them into one- and two-mana Stone Rains