This probably sounds pretty good, but what hurts him is that he only has a strength and willpower of three
This is a very fun deck, and quite powerful given the budget-friendly price
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
Or are the elephant-men and green-suited Leprechaun-esque people actually tiny
If you havent seen the deck lists yet, theyre over on the mothership
Counterfeits are not produced with this level of care, and this difference can be detected relatively easily with a magnifying glass