Fighting results in a nonland permanent going back to its owners hand, whereas finding a crossing grants a creature +1/+0 until end of turn and stops them being blocked, too
(I always imagine it like being what youd get if chess had certain edge cases where rooks could fly, bishops could teleport, or for a second, pawns were driving tanks.) Since the game is built around several thousand collectible cards, and almost every card has some additional unique ability to it one way or the other, it creates an endlessly manipulable, constantly surprising experience
Sephiroth, the Savior (Atraxa, Grand Unifier) Atraxa, Grand Unifier decks tend to be flicker soup exploiting the obscenely powerful enters ability on their commander
Dungeons & Dragons Theme : The Planar Portal deck is infused with the flavor of Dungeons & Dragons, featuring iconic characters, spells, and mechanics from the Forgotten Realms
This Mardu commander, Zurgo Stormrender, has mobilize and draws cards or deals damage to opponents when creature tokens you control die
You target a permanent or player when the ability triggers