Equipment strategies can be cool, but they require a lot of setup by having, you know, a good number of equipment
Some are even lucky enough to pull a full art version of the card
Its Psychic can be useful against foes loaded with energy cards, though its Steam Blast attack can only realistically be used a couple of times before it becomes a burden to the trainer's energy needs
Ezzaroot Channeler Ezzaroot Channeler is a 4/6 reach for 6, which can block most big fliers very well, and it can gain life and ramp each turn, too
Hurricane deals X damage to each creature with flying and each player
It doesn't prevent spells from being cast or abilities from being activated or triggering later in the turn, and it has no effect on static abilities