Bane of Progress Artifacts and enchantments are running around all over the place in Commander because theyre difficult to deal with en masse
Each of the guilds has their own Guild Kit filled with cards from Ravnica's past and present
I recently saw a post on Facebook where someone was explaining his Supporter line and the basic logic he used was something like this: I have a 60-card deck and I draw 7 cards, so if I have 10 Supporters, I should basically always have one in hand. That sounds kind of true: yea, verily, 60 divided by 10 equals 6 and 6 is less than 7, but the question we want to answer is not the law of averages, it is really about the hypergeometric distribution of Supporters
Let me know in the comments or on Draftsim's Discord if thats more your style
Damage engines like Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment, Pashalik Mons, and Throne of the God-Pharaoh let you win without even attacking, while Shared Animosity, Coat of Arms, and City on Fire make combat kills very real
The best possess monstrously high Attack and colossal Defense while a few even have powerful effects for when sheer force is not enough