Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card
You can only use this effect of Overburst Dragon once per turn
That makes Recoil one of those cards that has a hard time being bad until the point when your opponent has extra lands they can hold in their hand in order to discard them, at which point most decks that run Recoil are either using that as an excuse to crank up the discard engine or more likely happy enough to have survived this long that they don't care
Vanguard Dear Days on Steam in order to play
Despite the games popularity, however, some players and collectors (especially those newer to MTG) find it challenging to understand the many symbols and text boxes on a card, and what they mean both during gameplay and when looking to determine the collector value of their Magic: The Gathering cards
This card is from the Heat Wave Arena booster box shipped directly from Tokyo, Japan