For example, Fire/Ice Hand doesn't go off if you remove it with a nondestruction effect (and they also have to hit the Grave), whereas Symphonia gives you a search no matter how it leaves the field (except being spun directly into the Deck IIRC since that won't let effects activate, not 100% sure though)
This basically works with all the things you want to cheat in and it doesn't require you to have a mountain to be active
Mid Game By combining effects that reduce power with removal effects that target based on power, you can effectively deal with your opponent's Characters
Lastly we run 1 Omega, because we need generic and powerful Synchro 8s and yeah, Omega still makes the cut
Provided Decklist: Monsters: 30 ||| Black Luster Soldier Envoy of the Beginning | Chaos Daedalus ||| Charging Gaia the Fierce Knight | Arisen Gaia the Fierce Knight ||| Kaiza the Burial Star | Kaiki the Unity Star | Black Dragon Collapserpent ||| Chaos Valkyria | White Dragon Wyverburster ||| Beginning Knight ||| Evening Twilight Knight || D.D
To be fair, a draw-your-deck Jason Bright combo might not require an anthem effect, but he does want me to have my Zombies die with a power that is different from their base power