(Hmm, a little hidden philosophy stuck away in a grouping of Magic mechanics?) Let's take a look at a card from Alpha : Is this a threshold card
You can punish players by stacking ETB damage abilities like Warstorm Surge or Pandemonium, or you can get creative with Confusion in the Ranks and continuously exchange Norin for some of your opponents permanents
you still get to shuffle up for the next one, and you didn't lose your shot at a prize or a seat at the top table or anything
Can't find some of the suggested land-searching cards
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