Sacrifice after IV.) I Wark Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV Kerplunk Creatures you control gain trample until end of turn
#MTGxWHOMissy's grand plan for the Cyberman invasion finale of the season against the Twelfth Doctor
Emerias Call // Emerias Sanctuary already does a good job of helping that problem in the deck, but I would like to test out Starnheim Unleashed in this archetype as an additional wincon
2: Sacrifice a creature
The other wheel takes six pips to progress and rewards a rare, or mythic rare, Wildcard
Besides, I had gotten into tournament Magic, and in tournament Magic, winning with repeated crouching short kicks was valued more highly than showing just how awesome you were with Shivan Dragon