Contents: 14 Cards 1-4 cards of rarity Rare of higher 3-6 Uncommon cards 6-9 Common cards 1 Land card (Traditional Foil Land replaces a Land in 20% of boosters) 1 card of any rarity is Traditional Foil
As you can imagine, blocking creatures with first strike is very difficult unless you have a creature that either has first strike itself or has enough power to tank the damage
The omen part of this card provides land support if needed, but the lifegain trigger is the star here
How big of an impact do you think the adventure lands will have beyond EDH
Thats not necessarily a bad thing, though, as it makes narrowing down the best options much easier
However, being able to shrewdly recycle your army's deck's resources into more warriors for conquest and providing a boost, minor as it is, to the combat efficacy of another unit is at least something