Thats where direct damage spells come in
While I think the best way is probably to stop there, we can also go all the way, building around the various ways to turn -1/-1 counters into upside: Creatures (23) 4 Crocodile of the Crossing 4 Channeler Initiate 4 Exemplar of Strength 4 Hapatra, Vizier of Poisons 3 Plague Belcher 4 Defiant Greatmaw Lands (24) Spells (13) There are more -1/-1 counter creatures than weve got room to play with, but we might as well start hardcore dedicated to the synergies and see what we learn
Mismanaging energy or overcommitting to the bench can slow the deck down, so disciplined sequencing is key to staying ahead throughout the match
Magic the Gathering, Secret Lair: Maze's End Artist Proofs signed + tiny doodle options available
I want this for my Boros Tokens deck
Some of them can deal massive damage, others can fire up your other Pokemon for battle, and others will get rid of your opponents toughest Stage Two Pokemon without even damaging them