The spell must resolve for you to Discover, so if it's countered you won't get to Discover
Naya The colour combination of Red, Green and White
What have those 25 years been like
Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose
Archived from the original on 17 July 2011
There are also a decent number of artifact- and enchantment-based commanders in these colors, so affinity/enchantress support always has a home in Bant