This works for and against the decks in various ways
Ramp can appear in different shapes and forms: Land-Based Ramp (Cultivate, Rampant Growth) Mana Dorks (Llanowar Elves, Bugenhagen, Wise Elder) Mana Rocks (Mind Stone, Basalt Monolith) Treasure-Makers and other artifact token producers (Smothering Tithe, Sarinth Greatwurm) Extra land drops (Exploration, Exploration Broodship) Land Recursion (Crucible of Worlds, Aftermath Analyst) Rituals (Dark Ritual, Mana Geyser) Cost Reduction (Honest Rutstein, Stormcatch Mentor) Eldrazi Spawn & Scion producers (Eldrazi Skyspawner, Kozilek's Predator) Mana Doublers (Mirari's Wake, Groundchuck & Dirtbag) Temporary mana abilities (firebending) This ranking will cover many of these forms of ramp, but will leave some more specific ones like Treasure-makers to their own separate list
The deck generally needs to protect Shirei at all costs because without it, youre just a deck with a bunch of bad 1-power creatures
Maybe the rest of the cycle will be better, but if theyre all on this level then lightning will not be striking twice
Its like eating only belly pork at the buffet
It's hardly a wincon on its own, but to get small advantages, be it from your graveyard or your opponents