It wasnt relevant before, but now a Detective deck seems more viable going into the upcoming set and the new meta
2) The engine pieces (how Eldrazi actually happen) Eldrazi Temple and Eye of Ugin style effects that reduce costs or boost mana Spawn/Scion generators (especially the ones that trigger off casting colorless spells) Forsaken Monument type payoffs (mana doubling, life buffer, scaling threats) These are the cards that turn Im playing fair Magic into Im playing 12-mana Magic. 3) The mid-game bruisers (where games are really won) Thought-Knot Seer and Reality Smasher style pressure cards (format dependent) Value Eldrazi that generate bodies, exile cards, or provide pseudo-removal Interaction tools that happen to be colorless-friendly This is the layer that stops your deck from being ramp, ramp, ramp, die. 4) Commander-specific glue (because 99 cards is a lot) Zhulodok, Void Gorger: turns your big spells into double cascade fireworks
One collaboration is taking some liberties with being part of a Halloween Superdrop, and seems to be leaning into an urban myth to justify its inclusion
Drums in the deep
Even a few instant cards make creature tokens that have infect, but those are for another article
The Green Instant can get cast without paying its mana cost, destroying up to two Artifacts and/or Enchantments