PRB-01 reprinted several tournament-relevant cards with fresh artwork: Sanji Leader (PRB01-001) grants Rush to cost-8-or-less characters a unique aggressive strategy for blue/purple builds Green Doflamingo (10-cost) remains a meta-relevant finisher Charlotte Katakuri continues to see play as a removal tool Gum-Gum Red Roc is still one of the most efficient removal events in the game Buying singles is almost always more cost-effective for competitive decks
Most Ramp decks have to play spells that let them play extra lands to build their advantage
Aim for roughly 2535 Rats and token-makers in a 100-card deck enough to power your lords and anthems without crowding out lands, ramp, and interaction
The game requires a fairly large space to be able to play since you end up laying down a lot of cards in your inkwell and those in play
Art Deco delights: Our guide to Streets of New Capenna While this might seem underwhelming at first, this angel's Landfall trigger lets you pick up a non-land from your graveyard whenever you play a land - and, if that land is a Plains, the card goes straight onto the battlefield instead
As expected, this came with a lot of hype, and Battles certainly delivered