That is, it's one land or one spell, not one of each
The lifegain mode is minuscule in Commander, and the option to counter a loyalty ability won't present itself all that often, which means the default modes are making some Squirrel buddies and exiling a player's graveyard
Most starter decks are well-rounded enough that they can hold their own against casual constructed decks
The appearance of a new deck based on this Gatecrash card gives me a great opportunity to analyze the Evolve mechanic
I, for one, am hyped with how open-ended they are, and I cant wait to see what combos and synergies people come up with
an aggressive commander that draws cards seems useful, especially with a few cheap dragons like Changeling Outcast and Clarion Conqueror to maximize the cards drawn off the second ability