If you put six or more mana into the spell, you get to blow up all noncreature, nonland permanents first
This is a theme I think Sauron would be happy with
These all give you access to powerful removal, counterspell, and protection, something very much appreciated in a deck like Calvary Charge that wants a lot of creatures on the battlefield on your side and little on your opponents'
I was able to flip Gwen into Ghost-Spider and hit two of my opponents for 4 commander damage, spreading it around as I like to do in casual play
A border-to-border background of colourful flowers play host to a jovial Clefairy embracing its trainer
When you think of Pokemon TCG, the first thing that comes to mind is probably the cards, right