Yawgmoth comes to mind, especially the build running Birthing Ritual and token generators
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
Plus Tinker Bell Giant Fairy is probably my favorite card in the set as it's super aggressive in play
You get a serviceable Blood Artist thats not a useless 1/1
The Game for Everyone
Exerting your opponents characters, bouncing them back to their hand, and generally interfering in their strategies was the dominant deck for a long, long time, and its all thanks to Elsa