Dungeons Matter To support the dungeon mechanics, Im running Dungeon Delver and Hama Pashar, Ruin Seeker to get even more loot out of the dungeons, and who doesnt love loot
In these instances, youve essentially gained a free turn
It also has a reasonable and finite amount of card draw, which makes it attractive in its own way for those not wanting to run Commanders that are cracked in half
It fits right into the Ancient game plan, offering big swings and forcing your opponent to react quickly
In between those is Zantetsuken, an ability that means "Whenever this creature deals combat damage to a player, that player loses the game." Thats just nasty, especially if you find a way to give Odin Trample or Flying
Midrange decks have lots of removal, interaction, and strong creatures