It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people
Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing
Once youre tutoring consistently, you can chain together threats like Consecrated Sphinx and Dragonlord Ojutai, building an unstoppable aerial force
I don't really know how I feel about effectively playing a saga as a commander, since she requires you to make a lot of use of that fourth chapter power turn, but all of the effects on the card are all solid
Personally one of the reasons I liked the game was the varying deck-strategies you'd run up against in the gyms, especially in the grass and psychic gyms
Of course, Dusknoir can only mitigate 130 damage before its own HP expires, and losing it will give your opponent a prize card