As always, happy brewing, and in the event you're a proud member of the Azorius Senate, may you continue to put your opponents in their place, even if only for a turn
Thematically, grounded warriors overpower electricity, knock back shadows, and smash through generalist strategies
And trample is what makes all those counters well worth it
Like in the film, the Snuggly Duckling is a perfect location for brawls , incentivizing challenges by adding some lore generation into the mix
If you control two Traveling Chocobos, a land or Bird you control entering causes abilities to trigger three times, not four
It needs a dedicated deck to really work