The lack of a pity system is most likely tied to the competitive side of Pokmon TCG Pocket - it's way of balancing the matches slightly between free-to-play players and those who can freely spend money on the game, while also ensuring there is a way to obtain those super rare cards
While Ive been impressed by cards that are good at grinding, like those discussed above, Ive still felt like most of the time this is a very aggressive format that really rewards proactive decks, and I havent found counterspells to be a way that Id want to position myself
But this isnt an abbey dedicated to the planes typical human religion, which worships the planes angels in return for their protection
It doesnt do much immediately, but it sets up an explosive follow-up, allowing you to storm again or refill your hand
The only decks you might not want to run these two are reanimator decks, but otherwise
How good is that, given that its first of all symmetrical, and second, in a world of proliferating EDH board wipes