You get the chance to play against a larger group of people, and do so over a longer period of time
You can use Tiruru, Parla, and Chame, and you can call a level 7 dragon with a common effect, so it's strong against counterattacks
Even without the edge/corner whitening, this probably would have still netted an 8 for the centering alone on the front
In this article, after organizing the differences between the two games, we will explain each rarity system in detail
It is preferred to Timetwister in this role as it gives you much more ability to cope with what your opponent does with their new hand due to the untapping of lands
It starts at 0 but you are allowed to dip into your opponent's side of the gauge (up to 10 memory worth) at the cost of immediately ending their turn