This skips the end step and prevents you from losing with Final Fortune, and you'll simply move on to your next extra turn
Its listed on the contents, but not even mentioned in the rules included in the box (theres a few oversights in the rules sheet
2 Commanders, both in traditional foil 10 Double-sided tokens (Counter Blitz replaces some tokens with punch-out counters) 1 Collector Booster Sample Pack 1 Reference card 1 Deck box There are also Collector Edition versions of these decks
For example, if you put a Robobrain War Mind onto the battlefield with The Master's last ability, its base power and toughness will be 3/3, and the number of cards in your hand won't affect its power at all
These abilities work well with the commander, giving more flexibility in your options
It destroys every artifact on the field, but their controllers do get a bunch of life back as a consolation prize