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Id normally say these numbers arent too bad, but for $100+ they definitely are
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
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I, personally, find this theory less convincing and accurate than the first mentioned, but both lead to the same ordering
Cid returns here with his usual artificer card, this time in full mining regalia, and you'll also find cards for the Cloud of Darkness and Xande