The second option gives all your permanents indestructible for the turn, letting you dodge a board wipe, letting you come back on the next turn for a win
Any green deck I have thats playing a large percentage of permanents, Im going to give this a try in it, and of course if my deck has something like Barbarian Class or Wyll, Blade of Frontiers, Im definitely slamming Journey in there
They might be handed out at a one-time only event, printed in limited batches, or created with errors that somehow slipped through the cracks
However, Ancient decks have a rather unique tool to fill their discard pile, with "Explorer's Guidance" adding a risky bit of consistency to the strategy
Just seven examples of this card have achieved a PSA 10 grade, making it one of the toughest multi-language First Edition Charizards to find in that condition
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