There's also a handful of other cards that increases power, mostly equipments like Champion's Helm, but most of these bump the power by about 2 and not enough to get most creatures to 7+ power
Note that no particular effect is worth a card, but between an Essence Scatter, a Sinkhole, a Disenchant, and lifegain, this card covers all your bases
Sure, its a casual card all the way, but I like that this can contribute to combat, and the Treasure token on attack is a nice throw-in
I suppose a future metagame could develop where this card ends up seeing play in a deck like that, but control brews arent going to like how conditional this is and the aggro/midrange decks are skewing red
Availability can also differ by fulfillment method or location
Either way, this card means that no matter how good a hand they have, its gone