The eight-drop Mono-White spirit knight pumps the whole team based on the number of creatures you control and gives them Flying for the turn when Moonshaker Calvalry enters the battlefield
Its appeal bridges competitive players and collectors alike , with Full Art and Secret Rare versions remaining in particularly high demand
When Archfiend of Despairs ability resolves, each of those players again loses 2 life and the teams life total goes down again by 4
But I dont think many players really find that style exciting unless you can also couch it within a more multi-dimensional, coherent theme
I want to be clear, this is not me saying that will ever happen, but that was the one among the panel with the most traction
With each TCG expansion now being mass-printed, this will result in more rare cards being available to the public, dropping value across the board