On top of that, every time your Villains connect for combat damage, you draw a card
JumboCactuarby Jason Kiantoro
P/T Number 472 Language Franais Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has
The card is usually balanced by the fact that Shedinja has to first use its Shell Survival ability to set up its move, and its incredibly low 30 HP
It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost
At the very least, it seems counterproductive