If you are instructed to perform an action on your commander (e.g
It also means creature removal works on them, so its fun
The other option is to take advantage of the direct damage, which is good in its own right to either finish off a damaged character or get them within range to be banished but also works with the likes of cards that benefit from being damaged - such as Scroop, Backstabber - that benefit from healing damage, like Rapunzel, Gifted Artist, or from damage being dealt: like Beast, Relentless.
Damage-doubling effects at any cost get Commander players' attention, and Convoke lets tribal decks cast this for well under its printed five-mana cost
When Wizards ran this idea back with Wilds of Eldraine , it was another homerun
Time Warp banned in Brawl