Eight sorceries and instants spells are good combinations for the decks play-cards-from-exile abilities, including Ignite the Future, You find some Prisoners, Fevered Suspicion, or Throes of Chaos
While these tokens are temporary, they can provide great offensive value for minimal mana inventment and can provide access to strong "enter the battlefield" triggers
not only in combats youre a part of, but also when your opponents are squabbling amongst themselves
Funnily enough, the first set of alternate-art cards on this list don't actually have an artist, since they only feature text
Why might you consider playing White cards
Main card ability You get a Vehicle that, if you can crew it, becomes a formidable 2/10 creature