My cantrips are best off finding more cantrips, discard, threats, and two-for-ones
If your cards attack power is higher than the target, you win the battle
These are also frequently called draw-sevens, and get the wheel nickname from Alpha s Wheel of Fortune, one of Magic's best red sorceries and arguably red's best card-draw effect
In the early game, youll drop some ways to make your artifact spells cheaper or start some counter shenanigans, with cards like: Enthusiastic MechanautEnthusiastic Mechanaut ThrummingbirdThrummingbird Moxite RefineryMoxite Refinery Once in the midgame, youll start some value generators that take advantage of your proliferate engines: Insight EngineInsight Engine Long-Range SensorLong-Range Sensor Lux ArtilleryLux Artillery When your board is more dice than cards, youll cast one of these haymakers to close the deal: Deepglow SkateDeepglow Skate Depthshaker TitanDepthshaker Titan Wake the PastWake the Past Its just a phenomenally well put-together deck, with so much to offer on its own and as a gateway into either counters or artifact decks
Land Color tag templates(None) Forest Basic Land - Forest Color tag templates(None) Frontier Bivouac This land enters tapped
Honorable Mentions If it weren't for the part about putting any number of lands back into play I'd add The Great Aurora