The Bad I feel like this deck is nerfing itself so that Y'shtola, Night's Blessed doesn't curbstomp all the other precons
Final Fantasy has a wizard subtheme weaved through its cards, so Inalla got some new toys to go along with the combos it already exploits
She's a great commander to build a spellslinging Control deck around, but you'll also get to draw cards anytime your opponents take damage, increasing the chances of being able to quickly pump your mana pool for casting high-value non-creature spells that take life from your opponents while adding it to your own health pool
(If a permanent with a stun counter would become untapped, remove one from it instead.) III Diamond Dust Draw a card for each tapped creature your opponents control
A typical Lorcana game takes about 20 to 40 minutes, depending on player experience and deck type
While theres not a ton of strategy here, theres plenty to work with as you quest your way and go wide for 20 lore