Playing characters is the most common thing you'll be doing in Lorcana, and having a way to zoom through your deck for your key cards is incredibly powerful
Sacrifice them at the beginning of the next end step.) Your opponents cant cast spells during your turn
Its a lord for two mana with flash, already great, and the noncreature counterspell for the cost of a merfolk is a great defensive measure

Golgari Charm Heroic Intervention Infuse with Vitality Mausoleum Secrets Not Dead After All Obscuring Haze Putrefy Return to Action Supernatural Stamina Undying Malice Sorceries (15) Buried Alive Casualties of War Coiling Rebirth Command the Dreadhorde Culling Ritual Diabolic Tutor Evil Reawakened Regrowth Rise of the Witch-king Sam's Desperate Rescue Splendid Reclamation The Final Days Traverse the Ulvenwald Unearth Zombify Enchantments (5) Greater Good Insidious Roots Journey to Eternity // Atzal, Cave of Eternity Kenrith's Transformation Virtue of Strength // Garenbrig Growth Artifacts (6) Arcane Signet Commander's Sphere Golgari Signet Talisman of Resilience Trailblazer's Boots Zephyr Boots Lands (37) Blooming Marsh Festering Gulch Forest x11 Golgari Guildgate Golgari Rot Farm Haunted Mire Hissing Quagmire Jungle Hollow Necroblossom Snarl Swamp x11 Tainted Wood Temple of Malady Temple of the False God Twilight Mire Viridescent Bog Woodland Cemetery Woodland Chasm This deck is weighted heavily towards recursion because opponents know a card called Ragnarok is going to be powerful

His enchantment, Warriors Resolve, has the rare training mechanic that gives a creature a +1/+1 counter when it attacks alongside a stronger creature
For instance, a card with slightly offcentre borders might be a PSA 9 but could receive an 8.5 from CGC