SR Super Rare UR Ultra Rare SE Secret Rare UL Ultimate Rare PS Platinum Secret Rare CR COLLECTOR'S RARE QCSE Quarter Century Secret Rare Triple Tactics Thrust X SPELL If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead
C Common SH Shatterfoil Banner of Courage X SPELL Continuous All monsters you control gain 200 ATK during your Battle Phase only
And I cannot deny that that is the case
Its an incomparable feeling, and it wouldnt be too much of an overstatement to say that I live to experience those moments (laughs)
A tight combo to pull off, but if you can, theres a lot of upsides
At the end of a Battle Phase in which it battled, the controller can destroy all cards the opponent controls, provided that Finisher the Strong Arm has three Counters