Instead, Ill be writing covering all the guilds, with mono-colored cards getting a boost since they can fit into multiple archetypes
Esper Sentinel Card draw on a human Esper Sentinel is a one-mana White 1/1 that reads: Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays X, where X is Esper Sentinels power. On the face of things, that means you get to draw a card unless your opponent pays one mana
I built this deck to be three colors, something I felt comfortable with due to the presence of three Evolving Wilds
Go for the Throat Go for the Throat is a two-cost (one generic and one black) instant spell
That trample means if you kill the blockers in the first strike damage phase, the player takes damage in the normal damage phase
Cards with multiple printings can be expanded to view them all, then a favorite can be selected