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Decklist: Venture with Initiative in Commander Aarakocra Sneak | Illustration by Andrea Radeck Commander (1) Planeswalker (1) Creature (35) Baleful Strix Merfolk Looter Phantasmal Image Priest of Fell Rites Triumphant Adventurer Yuan-Ti Malison Doomed Necromancer Hama Pashar, Ruin Seeker Master of Death Morbid Opportunist Nadaar, Selfless Paladin Obsessive Stitcher Plaguecrafter Safana, Calimport Cutthroat White Plume Adventurer Archaeomancer Barrowin of Clan Undurr Midnight Pathlighter Oriq Loremage Passageway Seer Ravenloft Adventurer Doom Whisperer Karmic Guide Mulldrifter Reveillark Rilsa Rael, Kingpin Syr Konrad, the Grim Burning-Rune Demon Harvester of Souls Radiant Solar Sun Titan Serra's Emissary Sheoldred, Whispering One Toxrill, the Corrosive Ashen Rider Instant (8) Swords to Plowshares Despark Faithful Mending Heliod's Intervention Bar the Gate Forbidden Alchemy Frantic Search Utter End Sorcery (9) Reanimate Persist Buried Alive Victimize Graceful Restoration Time Wipe Tragic Arrogance Unburial Rites Ever After Enchantment (6) Tortured Existence Animate Dead Phyrexian Arena Precipitous Drop Thorough Investigation Undercellar Sweep Artifact (7) Sol Ring Arcane Signet Lightning Greaves Strionic Resonator Talisman of Dominance Talisman of Hierarchy Talisman of Progress Land (33) Arcane Sanctum Brightclimb Pathway Clearwater Pathway Command Tower Darkwater Catacombs Deserted Beach Dromar's Cavern Esper Panorama Exotic Orchard Glacial Floodplain Godless Shrine Hengegate Pathway Ice Tunnel Island x3 Meticulous Archive Nimbus Maze Plains x3 Prairie Stream Raffine's Tower Shadowy Backstreet Shattered Sanctum Shipwreck Marsh Sunken Hollow Swamp x3 Thriving Heath Thriving Isle Undercity Sewers There obviously arent enough initiative cards to fill a deck completely, which is why I like a generic venture deck with initiative included makes more sense

And of course you get landfall triggers each time your artifacts come back