My favorite three decks: Blue-Red 4-drop spells : This is the base archetype for UR, and is supported quite well Grixis Control: As the name suggests, this is basically just all the good Grixis removal and card draw combined, with some lands for good measure
At the same time, you need lore to advance towards victory, so questing with a powerful card is often worth it for the points gain even if it opens it up to attack
Limit Break is all about attacking, with a focus on hitting power 7
It has lots of potential, and it could be a very interesting control commander
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Incredible can shit for three, making him a very strong switch in