A good playline would be to play Vault Door on four after you've built your board with some characters, followed by either location plus Voyage on turn five to move your character over to it
Ancient tomb, shock lands, necro, ad naus (ok, maybe not that one) all drain, and are seen in a lot of decks. WackaFrog This is a great point
The deck is straightforward to play just like its counterpart
Second, the deckbuilding restrictions needed to make this work are real and not really worth it with so many good alternatives about
Not only will this make your spells cheaper, but Heralds Horn will occasionally draw some extra cards
Each turn he creates one of those Wizard tokens, and transforms once you have four Wizards total at the end of a turn