Players play land cards and tap them to gain mana, which they spend to cast spells, like creatures and sorceries
it's just a nice big creature to play late game
Plus, assuming you have a fourth land, it lets you cast Solkanar on Turn 4
While later sets introduced variations on the effect, none come close to Time Walks raw efficiency at just two mana, making it a cornerstone of Vintage gameplay and a card that defined early control strategies
In the long run, you can dump big creatures for almost no cost
This Commander lets you cast a creature spell from your graveyard once during each of your turns, exiling other cards from your graveyard and paying its other costs