Playing Etali as your commander gives you even more chances to trigger his ability and go crazy
However, if there are 10 or more cards in your Break Zone, it loses 8000 power until the end of the turn instead
Other notable Ruby cards are Honest John Not That Honest, who has an ability that costs opponents 1 Lore whenever his player brings a Floodborn character in play, and Queen of Hearts Sensing Weakness, which has a powerful draw effect and is a Floodborn character, meaning that players can bring it out relatively quick into the game
For starters, it draws a card upon entering the battlefield

Reviewing What We've Built Now that we have everything we need, let's take a look at our actual decklist: [Commander] *1 Zur the Enchanter [/Commander] [Creatures] *1 Aegis of the Gods *1 Ajani's Chosen *1 Archetype of Courage *1 Archetype of Finality *1 Archetype of Imagination *1 Athreos, God of Passage *1 Baleful Eidolon *1 Celestial Ancient *1 Daxos the Returned *1 Doomwake Giant *1 Eidolon of Countless Battles *1 Eidolon of Rhetoric *1 Ephara, God of the Polis *1 Erebos, God of the Dead *1 Flitterstep Eidolon *1 Ghostblade Eidolon *1 Grim Guardian *1 Hanna, Ship's Navigator *1 Harvestguard Alseids *1 Heliod, God of the Sun *1 Hopeful Eidolon *1 Hypnotic Siren *1 Master of the Feast *1 Mesa Enchantress *1 Nighthowler *1 Riptide Chimera *1 Soul Warden *1 Spirit of the Labyrinth *1 Thassa, God of the Sea *1 Underworld Coinsmith [/Creatures] [Enchantments] *1 As Foretold *1 Banishing Light *1 Cathars' Crusade *1 Darksteel Mutation *1 Ethereal Armor *1 Ghostly Prison *1 Nevermore *1 Phyrexian Arena *1 Profane Procession *1 Propaganda *1 Sigil of the Empty Throne *1 Sphere of Safety *1 Starfield of Nyx *1 Steel of the Godhead *1 Vanishing [/Enchantments] [Other Spells] *1 Anguished Unmaking *1 Arcane Denial *1 Azorius Signet *1 Chromatic Lantern *1 Counterspell *1 Crystal Shard *1 Dimir Signet *1 Disallow *1 Enlightened Tutor *1 Extinguish All Hope *1 Helm of the Gods *1 Merciless Eviction *1 Mortify *1 Orzhov Signet *1 Plea for Guidance *1 Replenish *1 Sol Ring *1 Strionic Resonator *1 Supreme Verdict *1 Swan Song *1 Swiftfoot Boots [/Other Spells] [Lands] *1 Arcane Sanctum *1 Command Tower *1 Concealed Courtyard *1 Drowned Catacomb *1 Evolving Wilds *1 Glacial Fortress *1 Godless Shrine *1 Hallowed Fountain *2 Island *1 Isolated Chapel *1 Path of Ancestry *11 Plains *1 Prairie Stream *1 Rogue's Passage *1 Sunken Hollow *2 Swamp *1 Temple of Deceit *1 Temple of Enlightenment *1 Temple of Silence *1 Terramorphic Expanse *1 Watery Grave [/Lands] [/Deck] I really like how this deck turned out

This meteor-size document set the foundation for our art development, but before we began commissioning, we needed to concept each card