Its still likely a great choice, but against control decks specifically, I wont be surprised if a play pattern of Turn 2 Submersible, Turn 4 end-step Merfolk Trickster, untap, start clocking with counter backup becomes the norm in sideboard games against control decks
The downside, that you need to be Hellbent in order to use it, is easily mitigated
The ideal scenario looks to be passing this around the pod, drawing cards, and then flinging a wrath at the table to reap the rewards of quest counters on this happy robot
Das Deck hat natrlich seine Schwchen, aber zum direkten Losspielen reicht es und wenn man gegen andere Starter Decks spielt, sind die Decks auch auf einem hnlich starken Niveau, sodass jeder die Partie gewinnen kann
Turning creatures into bigger threats while drawing cards provides a powerful one-two punch of pressure and the ability to back it up with removal or additional threats
This is easily one of the simplest enchanteds in Attack of the Vine, and that's far from a bad thing, as sometimes keeping a card super simple makes it easier to slot into multiple deck archetypes