Individual cards can also be earned just by playing games, so the more you play, the more you earn
The counters stick around
With a ward cost of seven life, if you're able to kill this guy with removal, if it even gets a single attack in, you've already lost 14 life
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.) [Once Per Turn] If this Character would be removed from the field by your opponent's effect, you may rest 1 of your opponent's Characters instead
Grading these cards not only protects them but also adds a sense of accomplishment to your collection
Even proliferating once for one mana is pretty good, and because this deck is so adept at drawing cards, proliferating more than once is also on the table