In my experience, with this many cantrips, you can get away with running as few as 18 lands without encountering mana-related issues
Something else that is different is that we dont have any Commander decks alongside, so there is no upgrade deck list
Ive seen a few stores with Secret Lair goods and your best bet are larger stores that buy cards from customers and carry a lot of Magic products
Once you invoke the Super Haste ability, you are responsible for paying the mana next turn
If MTG art is going to be directed by a victim mentality, then existing players should feel cynical about the lengths WoTC would go through to be inclusive at the expense of good flavor
For my 6th Doctor deck I'm thinking of trying an untap enabler but can't decide between Reveille Squad, Curse of Bounty, or to just go ballsy with Awakening